Game Regulations

2019 Rugby in the Square Game Regulations

Key Items:

·      Games will be played 5 v 5 with a maximum of 10 players on the roster

·      Games always start every 30 minutes (see event day schedule)

·      All competitions disputes will be dealt with by Joe Schissler.

·      All games will be 20 minutes in length: 2 x 10-minutes halves with a strict 1-minute halftime.

·      Home team will be the team listed in the left column of the schedule.

o   The home team will start with the ball. 

o   The away team has the option to select the side they start on.

o   Teams switch sides at half.

·      Referees will keep score and time.

o   Rolling substitutions are allowed for all fixtures. Must wait for a stoppage in play. 

·      Referees will keep track of the game ball at each field.


Playoff Rounds: 

·      Should a match be tied at the end of regulation time in the playoff rounds, a 2-minute 3v3 sudden-death period will be played where the first team to score will be declared the winner

o   A coin toss will determine which team starts with the ball. 

·      Should the match still be tied following the five-minute sudden-death period, the first team to have scored a try in that particular match will be declared the winner

·      Should neither have scored a try in that particular match, pool seeding tiebreakers will be used to determine the winner


Pitch Size

·       80 x 53


Kickoff and Restarts After Scores

·       Tap and pass at the start and after half-time

·       Restarts after scores – tap and pass

·       Neither team may move before the ball leaves the first players hands – the first receiver must pass the ball immediately. 

o  The ‘first player’ in this instance refers to the undertaking of the tap and pass. No player from either team may move before the ball is passed. 

o  Once the ball has left the first players hands, players from either side can start to move.  

o  The ‘first receiver’ in this instance refers to the player receiving the ball from the ‘first player’.  

o  The first receiver can move as soon as the ball is passed from the tap and pass – as can any player in attack or defense. Therefore, the first receiver can receive the pass when moving – however he/she must pass immediately to a teammate



·       Try – 1 point

·       Ball must be grounded on or over the try-line. 

·       If a player is flagged during the act of placing the ball on or over the try-line, the flag pull counts, a try is not awarded and play continues. 

·       Pool seeding tiebreakers:

1)     Points Against 

2)     Points Difference 

3)     Total Points Scored



·       Pulling of the flag. 

·       The ‘flagged’ (tackled) player may take three steps before a pass is made. 

·       The ‘flagged’ (tackled) player has three seconds to make a pass. 

·       A flagged ball carrier can score if they are within one step of completing the action.

·       If a team does not score within 6 flags, possession shall be turned over to the other team at the point of the 6th flag

·       Flag-guarding is strictly prohibited, a flag-guarding infraction will result in a turnover. 

o  Flag-guarding includes; tucking or hiding flags, or blocking an opponents chance to pull a flag (ie. Fending)


Offside line

·       Where the ball carrier stops after the flag is pulled, not where the flag was pulled. 

(maximum 3 steps). 




·       Tap and pass should be used for all infringements. 


Kicking for Points / Kicking in Open Play /Rucks / Mauls / Scrums / Lineouts

·       None